19.12.07

since i've...

been on holiday; i have put assassin's creed in the three sixty. in the beginning i was amazed. the graphs. the play. the game play itself won me over. the buttons are easy to use, and quick to memorize. they keep alot of it in the hud. running. jumping. sprinting all done with the same combo of buttons. it provides a real user friendly interface.

if you need a lesson in patience...play this game. i don't mean that it is slow...you just need patience to play. like the title states...assassin's creed. the key word...assassin.

however (here comes my critique)...the story is a bit redundant. do side missions (which are the same each time), get information, and kill someone. then report back to you 'master'; where upon he gives you another assignment, and a new weapon or skill. i would say that i'm about half way through the game, and i finally learned the skill of 'side-stepping' an attack. my question becomes...i didn't know that before? i had to be rewarded with that? where the move before that is much cooler, and i would think would come after. but no.

as i play along, and i don't mean to ruin anything, but i don't think i will...i get the feeling that in the end my 'master' is going to turn against me, and everything that i have fought for. just like some other games i have played just recently. if that's the case, that will suck big baby butt. i'm sick of those types of endings. my january issue of the xbox magazine even bitches about the ending. they don't give it away, but they bitch about it.

i do recommend it, for the graphics, the play, the interaction with the city, and people...it just gets a little redundant.

[shalom...]

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